Equipment / Accessory / Sealed Tetra-Calamities

Sealed Tetra-Calamities

SSR
Type
Accessory
Rarity
SSR
Faction
Mundus Empire

Upon first entering Mundus, the Empire experienced plague, famine, war, and severe cold. Later, the people of the Empire overcame these four disasters and crafted this amulet, symbolizing the sealing of these four calamities. Although the Empire did not rely solely on magic to overcome these disasters, the significance represented by the amulet still endows it with special magical power.

HP by Level
HP
40940
Main Affix
  • When using a card with the [Familiar] term, heal self for 3% of Max HP. For each [Familiar] on the field, heal for 2% more. This effect stacks.
Mundus Empire Affixes
  • When using a Yellow card, get a 5/6/7/8/9/10% chance to draw 1 card. The chance stacks.
  • When using a Yellow card, gain 0.05/0.10 Cost. This effect stacks.
  • Self cards with the [Familiar] term deal 5/6/7/8/9/10% more DMG. This effect stacks.
  • When using [Strange Spark], increase self ATK by 0.5/1.0%. This effect stacks.
  • When using a [Familiar] card, gains 0.1/0.2 Cost. This effect stacks.
  • [Strange Spark] deals 5/6/7/8/9/10% more DMG. This effect stacks.
  • [Shadowcraft] deals 5/6/7/8/9/10% more DMG. This effect stacks.
  • [Nova], [Elemental Nova], and [Supernova] deal 5/6/7/8/9/10% more DMG. This effect stacks.
  • Heal self for 1/2% of the DMG dealt by [Strange Spark]. This effect stacks.
  • Heal self for 2/3/4/5% of the DMG dealt by [Shadowcraft]. This effect stacks.
  • When using a Purple card, heal self for 1.0/1.5/2.0% of Max HP. This effect stacks.
  • When using a Blue card, heal self for 1.0/1.5/2.0% of Max HP. This effect stacks.
  • When using a Green card, heal self for 1.0/1.5/2.0% of Max HP. This effect stacks.
  • Heal self for 0.1/0.2/0.3% of Max HP per second. This effect stacks.
  • Self cards with [Injure] effect deal 3/4/5% more DMG. This effect stacks.
  • Self cards with [Corrupt] effect deal 3/4/5% more DMG. This effect stacks.
Global Affixes
  • Increase ATK by 10/20/30. This effect stacks.
  • Increase ATK by 1/2/3%. This effect stacks.
  • Deal 2/3/4/5% more Final DMG. This effect stacks.
  • Get a 3/4/5% increased chance to inflict [Electrify]. This effect stacks.
  • [Chill] inflicted by self has a 1/2% increased chance to trigger [Freeze].
  • Get a 1/2/3/4/5% increased chance to trigger all effects. This effect stacks.
  • For each card discarded, increase self ATK by 0.1/0.2/0.3%. This effect stacks.
  • For each card discarded, heal self for 0.5/1.0% of Max HP. This effect stacks.
  • When using self skill cards, gain [Hyperarmor], lasting 1 second. This effect stacks.
  • When using self skill cards, heal self for 1.0/1.5% of Max HP.
  • When using self Red cards, increase self ATK by 0.2/0.3/0.4/0.5%. This effect stacks.
  • Increase Max HP by 1000/2000/3000. This effect stacks.
  • Take 2/3/4/5% less Final DMG. This effect stacks.
  • Replenish hand cards 0.1 seconds faster. This effect stacks.
  • Gain 0.01/0.02 Cost per second. This effect stacks.
  • [Sleep] dealt lasts 1 second longer. This effect stacks.
  • [Injure] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Corrupt] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Moemoe] dealt lasts 1 second longer. This effect stacks.
  • [Slash] dealt deals 10/15/20/25% more DMG. This effect stacks.
  • [Rend] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • Self [Invisible] lasts 1/2 seconds longer. This effect stacks.
  • Self [Invincible] lasts 1 second longer. This effect stacks.
  • Self [Hyperarmor] lasts 1/2 seconds longer. This effect stacks.
  • Increase self [Shield] durability by 5/10/15%. This effect stacks.
  • Receive 5/10/15% more healing. This effect stacks.
  • Deal 5/10/15% more healing. This effect stacks.
  • When self [Invisible] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When self [Hyperarmor] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When taking lethal DMG, gain [Invincible], lasting 1/2 seconds. This effect stacks.
  • When taking lethal DMG, heal self for 5/6/7/8/9/10% of Max HP.
  • Deal 3/4/5% more Frost DMG. This effect stacks.
  • Deal 3/4/5% more Electro DMG. This effect stacks.
  • Deal 3/4/5% more Reverengy DMG. This effect stacks.
  • Deal 3/4/5% more Reverb DMG. This effect stacks.
  • Deal 3/4/5% more Fire DMG. This effect stacks.
  • Deal 3/4/5% more Physical DMG. This effect stacks.
  • Deal 3/4/5% more Lux DMG. This effect stacks.
  • Deal 3/4/5% more Sonic DMG. This effect stacks.
  • Deal 3/4/5% more Psychic DMG. This effect stacks.
  • Self [Basic Attack] deals 5/10/15% more DMG. This effect stacks.
  • Increase DEF by 10/20/30. This effect stacks.
  • Increase Max HP by 1/2/3/4/5%. This effect stacks.
  • Increase DEF by 1/2/3/4/5%. This effect stacks.
  • Deal [Basic Attack] 5/10/15% faster. This effect stacks.
  • [Electrify], [Lightning], [Thunder] and [Bolt] dealt deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt last 1 second longer. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt deal 5/6/7/8/9/10% more burning DMG per second. This effect stacks.
  • [Flare] and [Detonate] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • [Chill], [Freeze] and [Megafreeze] dealt last 1 second longer. This effect stacks.
  • [Stun] dealt lasts 1 second longer. This effect stacks.
  • [Fetter] and [Imprison] dealt last 1/2 seconds longer. This effect stacks.
  • [Curse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Confuse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] dealt deals 20/30/40/50% more DMG. This effect stacks.
  • [Rend] inflicted by self lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by self triggers 1/2 more times. This effect stacks.
  • Self [Berserk] lasts 1/2 seconds longer. This effect stacks.
  • [Stun] taken lasts 0.5 seconds shorter. This effect stacks.
  • [Ignite] taken lasts 1/2 seconds shorter. This effect stacks.
  • [Chill] taken lasts 1/2 seconds shorter. This effect stacks.
  • Self [Block] lasts 1/2 seconds longer. This effect stacks.
  • Self [Shield] lasts 1/2/3 seconds longer. This effect stacks.
  • When self [Block] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When self [Invincible] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When self [Sleep] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When taking lethal DMG, draw 1 card. This effect can be triggered only once.
  • For each card discarded, increase self DEF by 0.1/0.2/0.3%. This effect stacks.
  • Get a 2/3/4/5% chance to [Block] the incoming attack and nullify its DMG. The chance stacks.
  • When using self Blue cards, increase self DEF by 0.2/0.3/0.4/0.5%. This effect stacks.
  • When using self Red cards, deal [Basic Attack] 2/3/4/5% faster, up to 100%.