Equipment / Weapon / Oniland Staff

Oniland Staff

SSR
Type
Weapon
Rarity
SSR
Faction
Mundus Empire

Earth Union scientists propose that the light emanating from the Wishing Tower originates not from the sun, but from a B-type star. Imperial scholars offer a more nuanced perspective, suggesting the presence of a companion star, and they have even harnessed this celestial power to create a magical staff.

ATK by Level
ATK
427
Main Affix
  • Deal 15% more Reverb DMG.
Mundus Empire Affixes
  • Self cards with the [Familiar] term deal 5/6/7/8/9/10% more DMG. This effect stacks.
  • When using [Strange Spark], increase self ATK by 0.5/1.0%. This effect stacks.
  • When using a [Familiar] card, gains 0.1/0.2 Cost. This effect stacks.
  • [Strange Spark] deals 5/6/7/8/9/10% more DMG. This effect stacks.
  • [Shadowcraft] deals 5/6/7/8/9/10% more DMG. This effect stacks.
  • [Nova], [Elemental Nova], and [Supernova] deal 5/6/7/8/9/10% more DMG. This effect stacks.
  • Self cards with [Injure] effect deal 3/4/5% more DMG. This effect stacks.
  • Self cards with [Corrupt] effect deal 3/4/5% more DMG. This effect stacks.
Global Affixes
  • Increase ATK by 10/20/30. This effect stacks.
  • Increase ATK by 1/2/3%. This effect stacks.
  • Deal 2/3/4/5% more Final DMG. This effect stacks.
  • Get a 3/4/5% increased chance to inflict [Electrify]. This effect stacks.
  • [Chill] inflicted by self has a 1/2% increased chance to trigger [Freeze].
  • For each card discarded, increase self ATK by 0.1/0.2/0.3%. This effect stacks.
  • When using self skill cards, gain [Hyperarmor], lasting 1 second. This effect stacks.
  • When using self Red cards, increase self ATK by 0.2/0.3/0.4/0.5%. This effect stacks.
  • Increase Max HP by 1000/2000/3000. This effect stacks.
  • [Sleep] dealt lasts 1 second longer. This effect stacks.
  • [Injure] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Corrupt] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Moemoe] dealt lasts 1 second longer. This effect stacks.
  • [Slash] dealt deals 10/15/20/25% more DMG. This effect stacks.
  • [Rend] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • Deal 5/10/15% more healing. This effect stacks.
  • When taking lethal DMG, gain [Invincible], lasting 1/2 seconds. This effect stacks.
  • When taking lethal DMG, heal self for 5/6/7/8/9/10% of Max HP.
  • Deal 3/4/5% more Frost DMG. This effect stacks.
  • Deal 3/4/5% more Electro DMG. This effect stacks.
  • Deal 3/4/5% more Reverengy DMG. This effect stacks.
  • Deal 3/4/5% more Reverb DMG. This effect stacks.
  • Deal 3/4/5% more Fire DMG. This effect stacks.
  • Deal 3/4/5% more Physical DMG. This effect stacks.
  • Deal 3/4/5% more Lux DMG. This effect stacks.
  • Deal 3/4/5% more Sonic DMG. This effect stacks.
  • Deal 3/4/5% more Psychic DMG. This effect stacks.
  • Self [Basic Attack] deals 5/10/15% more DMG. This effect stacks.
  • Increase DEF by 10/20/30. This effect stacks.
  • Increase Max HP by 1/2/3/4/5%. This effect stacks.
  • Increase DEF by 1/2/3/4/5%. This effect stacks.
  • Deal [Basic Attack] 5/10/15% faster. This effect stacks.
  • [Electrify], [Lightning], [Thunder] and [Bolt] dealt deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt last 1 second longer. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt deal 5/6/7/8/9/10% more burning DMG per second. This effect stacks.
  • [Flare] and [Detonate] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • [Chill], [Freeze] and [Megafreeze] dealt last 1 second longer. This effect stacks.
  • [Stun] dealt lasts 1 second longer. This effect stacks.
  • [Fetter] and [Imprison] dealt last 1/2 seconds longer. This effect stacks.
  • [Curse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Confuse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] dealt deals 20/30/40/50% more DMG. This effect stacks.
  • [Rend] inflicted by self lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by self triggers 1/2 more times. This effect stacks.
  • Self [Berserk] lasts 1/2 seconds longer. This effect stacks.
  • [Stun] taken lasts 0.5 seconds shorter. This effect stacks.
  • [Ignite] taken lasts 1/2 seconds shorter. This effect stacks.
  • [Chill] taken lasts 1/2 seconds shorter. This effect stacks.
  • When taking lethal DMG, draw 1 card. This effect can be triggered only once.
  • For each card discarded, increase self DEF by 0.1/0.2/0.3%. This effect stacks.
  • Get a 2/3/4/5% chance to [Block] the incoming attack and nullify its DMG. The chance stacks.
  • When using self Red cards, deal [Basic Attack] 2/3/4/5% faster, up to 100%.