Eye of Logos
✦ Only one of this equipment can be equipped in the same lineup.
This life form was captured in the Fabricate by the scholars of the Citadel. All things undergo a constant cycle of birth and death, and through this eye, one can catch a glimpse of the mysteries of existence.
Main Affix
- Activate [Discard] action at the start of battle.
Source Citadel Affixes
- Reduce the cooldown of [Discard] action by 0.4/0.6/0.8/1.0 seconds. This effect stacks.
- When using [Discard] action, gain 0.2/0.3 Cost. This effect stacks.
- When using a [Leader Skill], increase self ATK by 0.5/1.0%. This effect stacks.
- Self [Wave] deals 5/6/7/8/9/10% more DMG. This effect stacks.
- When using a [Leader Skill], increase self DEF by 0.5/1.0%. This effect stacks.
- When generating [Shadowcraft], heal self for 1/2% of Max HP. This effect stacks.
- When generating a Black card, heal self for 1/2% of Max HP. This effect stacks.
- [Erode] dealt deals 10/15/20/25% more DMG. This effect stacks.
- [Corrode] dealt lasts 1 seconds longer. This effect stacks.
- When using [Discard] action, heal self for 1/2/3/4/5% of Max HP. This effect stacks.
- [Black 8] deals 10% more DMG. This effect stacks.
Global Affixes
- Increase ATK by 10/20/30. This effect stacks.
- Increase ATK by 1/2/3%. This effect stacks.
- Deal 2/3/4/5% more Final DMG. This effect stacks.
- Get a 3/4/5% increased chance to inflict [Electrify]. This effect stacks.
- [Chill] inflicted by self has a 1/2% increased chance to trigger [Freeze].
- Get a 1/2/3/4/5% increased chance to trigger all effects. This effect stacks.
- For each card discarded, increase self ATK by 0.1/0.2/0.3%. This effect stacks.
- For each card discarded, heal self for 0.5/1.0% of Max HP. This effect stacks.
- When using self skill cards, gain [Hyperarmor], lasting 1 second. This effect stacks.
- When using self skill cards, heal self for 1.0/1.5% of Max HP.
- When using self Red cards, increase self ATK by 0.2/0.3/0.4/0.5%. This effect stacks.
- Increase Max HP by 1000/2000/3000. This effect stacks.
- Take 2/3/4/5% less Final DMG. This effect stacks.
- Replenish hand cards 0.1 seconds faster. This effect stacks.
- Gain 0.01/0.02 Cost per second. This effect stacks.
- [Sleep] dealt lasts 1 second longer. This effect stacks.
- [Injure] dealt lasts 1/2 seconds longer. This effect stacks.
- [Corrupt] dealt lasts 1/2 seconds longer. This effect stacks.
- [Moemoe] dealt lasts 1 second longer. This effect stacks.
- [Slash] dealt deals 10/15/20/25% more DMG. This effect stacks.
- [Rend] dealt deal 10/15/20/25% more DMG. This effect stacks.
- Self [Invisible] lasts 1/2 seconds longer. This effect stacks.
- Self [Invincible] lasts 1 second longer. This effect stacks.
- Self [Hyperarmor] lasts 1/2 seconds longer. This effect stacks.
- Increase self [Shield] durability by 5/10/15%. This effect stacks.
- Receive 5/10/15% more healing. This effect stacks.
- Deal 5/10/15% more healing. This effect stacks.
- When self [Invisible] expires, heal self for 2/3% of Max HP. This effect stacks.
- When self [Hyperarmor] expires, heal self for 2/3% of Max HP. This effect stacks.
- When taking lethal DMG, gain [Invincible], lasting 1/2 seconds. This effect stacks.
- When taking lethal DMG, heal self for 5/6/7/8/9/10% of Max HP.
- Deal 3/4/5% more Frost DMG. This effect stacks.
- Deal 3/4/5% more Electro DMG. This effect stacks.
- Deal 3/4/5% more Reverengy DMG. This effect stacks.
- Deal 3/4/5% more Reverb DMG. This effect stacks.
- Deal 3/4/5% more Fire DMG. This effect stacks.
- Deal 3/4/5% more Physical DMG. This effect stacks.
- Deal 3/4/5% more Lux DMG. This effect stacks.
- Deal 3/4/5% more Sonic DMG. This effect stacks.
- Deal 3/4/5% more Psychic DMG. This effect stacks.
- Self [Basic Attack] deals 5/10/15% more DMG. This effect stacks.
- Increase DEF by 10/20/30. This effect stacks.
- Increase Max HP by 1/2/3/4/5%. This effect stacks.
- Increase DEF by 1/2/3/4/5%. This effect stacks.
- Deal [Basic Attack] 5/10/15% faster. This effect stacks.
- [Electrify], [Lightning], [Thunder] and [Bolt] dealt deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
- [Ignite], [Blaze], [Wildfire] and [Inferno] dealt last 1 second longer. This effect stacks.
- [Ignite], [Blaze], [Wildfire] and [Inferno] dealt deal 5/6/7/8/9/10% more burning DMG per second. This effect stacks.
- [Flare] and [Detonate] dealt deal 10/15/20/25% more DMG. This effect stacks.
- [Chill], [Freeze] and [Megafreeze] dealt last 1 second longer. This effect stacks.
- [Stun] dealt lasts 1 second longer. This effect stacks.
- [Fetter] and [Imprison] dealt last 1/2 seconds longer. This effect stacks.
- [Curse] dealt lasts 1/2 seconds longer. This effect stacks.
- [Confuse] dealt lasts 1/2 seconds longer. This effect stacks.
- [Scorch] dealt deals 20/30/40/50% more DMG. This effect stacks.
- [Rend] inflicted by self lasts 1/2 seconds longer. This effect stacks.
- [Scorch] inflicted by self triggers 1/2 more times. This effect stacks.
- Self [Berserk] lasts 1/2 seconds longer. This effect stacks.
- [Stun] taken lasts 0.5 seconds shorter. This effect stacks.
- [Ignite] taken lasts 1/2 seconds shorter. This effect stacks.
- [Chill] taken lasts 1/2 seconds shorter. This effect stacks.
- Self [Block] lasts 1/2 seconds longer. This effect stacks.
- Self [Shield] lasts 1/2/3 seconds longer. This effect stacks.
- When self [Block] expires, heal self for 2/3% of Max HP. This effect stacks.
- When self [Invincible] expires, heal self for 2/3% of Max HP. This effect stacks.
- When self [Sleep] expires, heal self for 2/3% of Max HP. This effect stacks.
- When taking lethal DMG, draw 1 card. This effect can be triggered only once.
- For each card discarded, increase self DEF by 0.1/0.2/0.3%. This effect stacks.
- Get a 2/3/4/5% chance to [Block] the incoming attack and nullify its DMG. The chance stacks.
- When using self Blue cards, increase self DEF by 0.2/0.3/0.4/0.5%. This effect stacks.
- When using self Red cards, deal [Basic Attack] 2/3/4/5% faster, up to 100%.
Purchase
Wilderness Station - Rebis - Exchange
800
Sacrifice Medal
+
13
Chainbane Branch
+
21000000
BCRL Coin