Equipment / Weapon / Retraction Bomb MK 3

Retraction Bomb MK 3

UR
Type
Weapon
Rarity
UR
Faction
B.C.R.L.
Only one of this equipment can be equipped in the same lineup.

This weapon, developed by the Earth Union, harnesses evidently hazardous technology. Its power is so formidable that even the Citadel refrains from recovering it. The mere presence of this weapon hinders the Earth Union's Jupiter exploration project.

ATK by Level
ATK
489
Main Affix
  • For every 33 [Explosives] detonated, drop a [Retraction Bomb MK 3] on the enemy field and inflict [Wildfire].
    The more [Explosives] detonated, the higher the bomb's yield. [Retraction Bomb MK 3] is [Explosive].
B.C.R.L. Affixes
  • When defeating an enemy, increase self ATK by 0.5/1.0%. This effect stacks.
  • Self [Explosive] deals 5/6/7/8/9/10% more DMG. This effect stacks.
  • When defeating an enemy, gain 0.2/0.3 Cost. This effect stacks.
  • When defeating an enemy, heal self for 2/3/4/5% of Max HP. This effect stacks.
  • When defeating an enemy, increase self DEF by 0.5/1.0%. This effect stacks.
  • When defeating a wave of enemies, gain 0.5/1.0 Cost. This effect stacks.
  • When defeating a wave of enemies, heal self for 5/10/15% of Max HP. This effect stacks.
  • When defeating a wave of enemies, heal all allies for 2/3/4/5% of Max HP. This effect stacks.
  • When defeating a wave of enemies, increase self ATK by 1/2/3%. This effect stacks.
  • When defeating a wave of enemies, increase self DEF by 1/2/3%. This effect stacks.
  • Self cards with [Break] effect deal 3/4/5% more DMG. This effect stacks.
  • Self cards with [Penetrate] effect deal 3/4/5% more DMG. This effect stacks.
Global Affixes
  • Increase ATK by 10/20/30. This effect stacks.
  • Increase ATK by 1/2/3%. This effect stacks.
  • Deal 2/3/4/5% more Final DMG. This effect stacks.
  • Get a 3/4/5% increased chance to inflict [Electrify]. This effect stacks.
  • [Chill] inflicted by self has a 1/2% increased chance to trigger [Freeze].
  • For each card discarded, increase self ATK by 0.1/0.2/0.3%. This effect stacks.
  • When using self skill cards, gain [Hyperarmor], lasting 1 second. This effect stacks.
  • When using self Red cards, increase self ATK by 0.2/0.3/0.4/0.5%. This effect stacks.
  • Increase Max HP by 1000/2000/3000. This effect stacks.
  • [Sleep] dealt lasts 1 second longer. This effect stacks.
  • [Injure] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Corrupt] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Moemoe] dealt lasts 1 second longer. This effect stacks.
  • [Slash] dealt deals 10/15/20/25% more DMG. This effect stacks.
  • [Rend] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • Deal 5/10/15% more healing. This effect stacks.
  • When taking lethal DMG, gain [Invincible], lasting 1/2 seconds. This effect stacks.
  • When taking lethal DMG, heal self for 5/6/7/8/9/10% of Max HP.
  • Deal 3/4/5% more Frost DMG. This effect stacks.
  • Deal 3/4/5% more Electro DMG. This effect stacks.
  • Deal 3/4/5% more Reverengy DMG. This effect stacks.
  • Deal 3/4/5% more Reverb DMG. This effect stacks.
  • Deal 3/4/5% more Fire DMG. This effect stacks.
  • Deal 3/4/5% more Physical DMG. This effect stacks.
  • Deal 3/4/5% more Lux DMG. This effect stacks.
  • Deal 3/4/5% more Sonic DMG. This effect stacks.
  • Deal 3/4/5% more Psychic DMG. This effect stacks.
  • Self [Basic Attack] deals 5/10/15% more DMG. This effect stacks.
  • Increase DEF by 10/20/30. This effect stacks.
  • Increase Max HP by 1/2/3/4/5%. This effect stacks.
  • Increase DEF by 1/2/3/4/5%. This effect stacks.
  • Deal [Basic Attack] 5/10/15% faster. This effect stacks.
  • [Electrify], [Lightning], [Thunder] and [Bolt] dealt deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt last 1 second longer. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt deal 5/6/7/8/9/10% more burning DMG per second. This effect stacks.
  • [Flare] and [Detonate] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • [Chill], [Freeze] and [Megafreeze] dealt last 1 second longer. This effect stacks.
  • [Stun] dealt lasts 1 second longer. This effect stacks.
  • [Fetter] and [Imprison] dealt last 1/2 seconds longer. This effect stacks.
  • [Curse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Confuse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] dealt deals 20/30/40/50% more DMG. This effect stacks.
  • [Rend] inflicted by self lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by self triggers 1/2 more times. This effect stacks.
  • Self [Berserk] lasts 1/2 seconds longer. This effect stacks.
  • [Stun] taken lasts 0.5 seconds shorter. This effect stacks.
  • [Ignite] taken lasts 1/2 seconds shorter. This effect stacks.
  • [Chill] taken lasts 1/2 seconds shorter. This effect stacks.
  • When taking lethal DMG, draw 1 card. This effect can be triggered only once.
  • For each card discarded, increase self DEF by 0.1/0.2/0.3%. This effect stacks.
  • Get a 2/3/4/5% chance to [Block] the incoming attack and nullify its DMG. The chance stacks.
  • When using self Red cards, deal [Basic Attack] 2/3/4/5% faster, up to 100%.