Mass Projector
How to impart acceleration to objects has long been a subject of study for the Citadel. Over the years, the Citadel has designed numerous devices, large and small, for this purpose. This device is widely regarded as simple, efficient, and easy to produce. Of course, it can also be used as a weapon, as any moving object requires external force to stop.
Main Affix
- When using a [Leader Skill], increase self ATK by 1.5%. This effect stacks.
Source Citadel Affixes
- When using [Discard] action, gain 0.2/0.3 Cost. This effect stacks.
- When using a [Leader Skill], increase self ATK by 0.5/1.0%. This effect stacks.
- When using a [Leader Skill], increase self DEF by 0.5/1.0%. This effect stacks.
- [Erode] dealt deals 10/15/20/25% more DMG. This effect stacks.
- [Corrode] dealt lasts 1 seconds longer. This effect stacks.
- [Black 8] deals 10% more DMG. This effect stacks.
Global Affixes
- Increase ATK by 10/20/30. This effect stacks.
- Increase ATK by 1/2/3%. This effect stacks.
- Deal 2/3/4/5% more Final DMG. This effect stacks.
- Get a 3/4/5% increased chance to inflict [Electrify]. This effect stacks.
- [Chill] inflicted by self has a 1/2% increased chance to trigger [Freeze].
- For each card discarded, increase self ATK by 0.1/0.2/0.3%. This effect stacks.
- When using self skill cards, gain [Hyperarmor], lasting 1 second. This effect stacks.
- When using self Red cards, increase self ATK by 0.2/0.3/0.4/0.5%. This effect stacks.
- Increase Max HP by 1000/2000/3000. This effect stacks.
- [Sleep] dealt lasts 1 second longer. This effect stacks.
- [Injure] dealt lasts 1/2 seconds longer. This effect stacks.
- [Corrupt] dealt lasts 1/2 seconds longer. This effect stacks.
- [Moemoe] dealt lasts 1 second longer. This effect stacks.
- [Slash] dealt deals 10/15/20/25% more DMG. This effect stacks.
- [Rend] dealt deal 10/15/20/25% more DMG. This effect stacks.
- Deal 5/10/15% more healing. This effect stacks.
- When taking lethal DMG, gain [Invincible], lasting 1/2 seconds. This effect stacks.
- When taking lethal DMG, heal self for 5/6/7/8/9/10% of Max HP.
- Deal 3/4/5% more Frost DMG. This effect stacks.
- Deal 3/4/5% more Electro DMG. This effect stacks.
- Deal 3/4/5% more Reverengy DMG. This effect stacks.
- Deal 3/4/5% more Reverb DMG. This effect stacks.
- Deal 3/4/5% more Fire DMG. This effect stacks.
- Deal 3/4/5% more Physical DMG. This effect stacks.
- Deal 3/4/5% more Lux DMG. This effect stacks.
- Deal 3/4/5% more Sonic DMG. This effect stacks.
- Deal 3/4/5% more Psychic DMG. This effect stacks.
- Self [Basic Attack] deals 5/10/15% more DMG. This effect stacks.
- Increase DEF by 10/20/30. This effect stacks.
- Increase Max HP by 1/2/3/4/5%. This effect stacks.
- Increase DEF by 1/2/3/4/5%. This effect stacks.
- Deal [Basic Attack] 5/10/15% faster. This effect stacks.
- [Electrify], [Lightning], [Thunder] and [Bolt] dealt deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
- [Ignite], [Blaze], [Wildfire] and [Inferno] dealt last 1 second longer. This effect stacks.
- [Ignite], [Blaze], [Wildfire] and [Inferno] dealt deal 5/6/7/8/9/10% more burning DMG per second. This effect stacks.
- [Flare] and [Detonate] dealt deal 10/15/20/25% more DMG. This effect stacks.
- [Chill], [Freeze] and [Megafreeze] dealt last 1 second longer. This effect stacks.
- [Stun] dealt lasts 1 second longer. This effect stacks.
- [Fetter] and [Imprison] dealt last 1/2 seconds longer. This effect stacks.
- [Curse] dealt lasts 1/2 seconds longer. This effect stacks.
- [Confuse] dealt lasts 1/2 seconds longer. This effect stacks.
- [Scorch] dealt deals 20/30/40/50% more DMG. This effect stacks.
- [Rend] inflicted by self lasts 1/2 seconds longer. This effect stacks.
- [Scorch] inflicted by self triggers 1/2 more times. This effect stacks.
- Self [Berserk] lasts 1/2 seconds longer. This effect stacks.
- [Stun] taken lasts 0.5 seconds shorter. This effect stacks.
- [Ignite] taken lasts 1/2 seconds shorter. This effect stacks.
- [Chill] taken lasts 1/2 seconds shorter. This effect stacks.
- When taking lethal DMG, draw 1 card. This effect can be triggered only once.
- For each card discarded, increase self DEF by 0.1/0.2/0.3%. This effect stacks.
- Get a 2/3/4/5% chance to [Block] the incoming attack and nullify its DMG. The chance stacks.
- When using self Red cards, deal [Basic Attack] 2/3/4/5% faster, up to 100%.
Purchase
Night Chains Local Shop
50000
BCRL Coin
Wilderness Station - Rebis - Exchange
10
Precision Parts
+
10
Blastbug Sac
+
20
Chaos Flagellum
Find Elsewhere
- Bounty Cape City BCRL Agency Quest
- Drop Chaos Buoy - Glacial Skeleton
- Drop Chaos Buoy - Chaos Ganoderma
- Box Citadel Gear Boxes