Equipment / Armor / RAM Cleansing Talisman

RAM Cleansing Talisman

SSR
Type
Armor
Rarity
SSR
Faction
Night Chains

A talisman that helps people relax and calm their nerves. It was once attached to a computer, enhancing its RAM operation efficiency.

DEF by Level
DEF
400
Main Affix
  • If the wearer has no Blue cards in the kit, take 20% less Final DMG.
Night Chains Affixes
  • When gaining [Invisible], increase self ATK by 0.3/0.4/0.5%. This effect stacks.
  • Increase self ATK by 1/2/3/4/5% at tht start of battle. This effect stacks.
  • When gaining [Invisible], increase self DEF by 0.3/0.4/0.5%. This effect stacks.
  • Gain [Invincible] at the start of battle, lasting 1/2/3 seconds. This effect stacks.
  • Gain [Invisible] at the start of battle, lasting 1/2/3 seconds. This effect stacks.
  • Gain [Hyperarmor] at the start of battle, lasting 2/3/4/5 seconds. This effect stacks.
  • Increase self DEF by 1/2/3/4/5% at tht start of battle. This effect stacks.
  • Self cards with [Slash] effect deal 3/4/5% more DMG. This effect stacks.
  • Self cards with [Rend] effect deal 3/4/5% more DMG. This effect stacks.
  • Self cards with [Ricochet] effect deal 3/4/5% more DMG. This effect stacks.
  • Self cards with [Scorch] effect deal 3/4/5% more DMG. This effect stacks.
Global Affixes
  • Increase ATK by 10/20/30. This effect stacks.
  • Increase ATK by 1/2/3%. This effect stacks.
  • Get a 3/4/5% increased chance to inflict [Electrify]. This effect stacks.
  • [Chill] inflicted by self has a 1/2% increased chance to trigger [Freeze].
  • For each card discarded, increase self ATK by 0.1/0.2/0.3%. This effect stacks.
  • For each card discarded, heal self for 0.5/1.0% of Max HP. This effect stacks.
  • When using self skill cards, gain [Hyperarmor], lasting 1 second. This effect stacks.
  • When using self skill cards, heal self for 1.0/1.5% of Max HP.
  • Increase Max HP by 1000/2000/3000. This effect stacks.
  • Take 2/3/4/5% less Final DMG. This effect stacks.
  • [Sleep] dealt lasts 1 second longer. This effect stacks.
  • [Injure] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Corrupt] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Moemoe] dealt lasts 1 second longer. This effect stacks.
  • [Slash] dealt deals 10/15/20/25% more DMG. This effect stacks.
  • [Rend] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • Self [Invisible] lasts 1/2 seconds longer. This effect stacks.
  • Self [Invincible] lasts 1 second longer. This effect stacks.
  • Self [Hyperarmor] lasts 1/2 seconds longer. This effect stacks.
  • Increase self [Shield] durability by 5/10/15%. This effect stacks.
  • Receive 5/10/15% more healing. This effect stacks.
  • Deal 5/10/15% more healing. This effect stacks.
  • When self [Invisible] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When self [Hyperarmor] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When taking lethal DMG, gain [Invincible], lasting 1/2 seconds. This effect stacks.
  • When taking lethal DMG, heal self for 5/6/7/8/9/10% of Max HP.
  • Deal 3/4/5% more Physical DMG. This effect stacks.
  • Deal 3/4/5% more Electro DMG. This effect stacks.
  • Deal 3/4/5% more Fire DMG. This effect stacks.
  • Deal 3/4/5% more Frost DMG. This effect stacks.
  • Deal 3/4/5% more Reverb DMG. This effect stacks.
  • Deal 3/4/5% more Reverengy DMG. This effect stacks.
  • Deal 3/4/5% more Sonic DMG. This effect stacks.
  • Deal 3/4/5% more Lux DMG. This effect stacks.
  • Deal 3/4/5% more Psychic DMG. This effect stacks.
  • Increase DEF by 10/20/30. This effect stacks.
  • Increase Max HP by 1/2/3/4/5%. This effect stacks.
  • Increase DEF by 1/2/3/4/5%. This effect stacks.
  • Deal [Basic Attack] 5/10/15% faster. This effect stacks.
  • [Electrify], [Lightning], [Thunder] and [Bolt] dealt deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt last 1 second longer. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt deal 5/6/7/8/9/10% more burning DMG per second. This effect stacks.
  • [Flare] and [Detonate] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • [Chill], [Freeze] and [Megafreeze] dealt last 1 second longer. This effect stacks.
  • [Stun] dealt lasts 1 second longer. This effect stacks.
  • [Fetter] and [Imprison] dealt last 1/2 seconds longer. This effect stacks.
  • [Curse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Confuse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] dealt deals 20/30/40/50% more DMG. This effect stacks.
  • [Rend] inflicted by self lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by self triggers 1/2 more times. This effect stacks.
  • Self [Berserk] lasts 1/2 seconds longer. This effect stacks.
  • [Stun] taken lasts 0.5 seconds shorter. This effect stacks.
  • [Ignite] taken lasts 1/2 seconds shorter. This effect stacks.
  • [Chill] taken lasts 1/2 seconds shorter. This effect stacks.
  • Self [Block] lasts 1/2 seconds longer. This effect stacks.
  • Self [Shield] lasts 1/2/3 seconds longer. This effect stacks.
  • When self [Block] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When self [Invincible] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When self [Sleep] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When taking lethal DMG, draw 1 card. This effect can be triggered only once.
  • For each card discarded, increase self DEF by 0.1/0.2/0.3%. This effect stacks.
  • Get a 2/3/4/5% chance to [Block] the incoming attack and nullify its DMG. The chance stacks.
  • When using self Blue cards, increase self DEF by 0.2/0.3/0.4/0.5%. This effect stacks.