Equipment / Armor / Mecha Armor

Mecha Armor

SSR
Type
Armor
Rarity
SSR
Faction
Night Chains

Exoskeletons designed by Night Chains for specialized combatants. These devices significantly enhance the wearer's defense and strength. While this may appear contradictory to Night Chains' typical secretive nature, even they must confront formidable foes directly on occasion.

DEF by Level
DEF
400
Main Affix
  • Heal self for 5% of the DMG dealt by [Slash] and [Rend].
Night Chains Affixes
  • When gaining [Invisible], increase self ATK by 0.3/0.4/0.5%. This effect stacks.
  • Increase self ATK by 1/2/3/4/5% at tht start of battle. This effect stacks.
  • When gaining [Invisible], increase self DEF by 0.3/0.4/0.5%. This effect stacks.
  • Gain [Invincible] at the start of battle, lasting 1/2/3 seconds. This effect stacks.
  • Gain [Invisible] at the start of battle, lasting 1/2/3 seconds. This effect stacks.
  • Gain [Hyperarmor] at the start of battle, lasting 2/3/4/5 seconds. This effect stacks.
  • Increase self DEF by 1/2/3/4/5% at tht start of battle. This effect stacks.
  • Self cards with [Slash] effect deal 3/4/5% more DMG. This effect stacks.
  • Self cards with [Rend] effect deal 3/4/5% more DMG. This effect stacks.
  • Self cards with [Ricochet] effect deal 3/4/5% more DMG. This effect stacks.
  • Self cards with [Scorch] effect deal 3/4/5% more DMG. This effect stacks.
Global Affixes
  • Increase ATK by 10/20/30. This effect stacks.
  • Increase ATK by 1/2/3%. This effect stacks.
  • Get a 3/4/5% increased chance to inflict [Electrify]. This effect stacks.
  • [Chill] inflicted by self has a 1/2% increased chance to trigger [Freeze].
  • For each card discarded, increase self ATK by 0.1/0.2/0.3%. This effect stacks.
  • For each card discarded, heal self for 0.5/1.0% of Max HP. This effect stacks.
  • When using self skill cards, gain [Hyperarmor], lasting 1 second. This effect stacks.
  • When using self skill cards, heal self for 1.0/1.5% of Max HP.
  • Increase Max HP by 1000/2000/3000. This effect stacks.
  • Take 2/3/4/5% less Final DMG. This effect stacks.
  • [Sleep] dealt lasts 1 second longer. This effect stacks.
  • [Injure] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Corrupt] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Moemoe] dealt lasts 1 second longer. This effect stacks.
  • [Slash] dealt deals 10/15/20/25% more DMG. This effect stacks.
  • [Rend] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • Self [Invisible] lasts 1/2 seconds longer. This effect stacks.
  • Self [Invincible] lasts 1 second longer. This effect stacks.
  • Self [Hyperarmor] lasts 1/2 seconds longer. This effect stacks.
  • Increase self [Shield] durability by 5/10/15%. This effect stacks.
  • Receive 5/10/15% more healing. This effect stacks.
  • Deal 5/10/15% more healing. This effect stacks.
  • When self [Invisible] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When self [Hyperarmor] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When taking lethal DMG, gain [Invincible], lasting 1/2 seconds. This effect stacks.
  • When taking lethal DMG, heal self for 5/6/7/8/9/10% of Max HP.
  • Deal 3/4/5% more Physical DMG. This effect stacks.
  • Deal 3/4/5% more Electro DMG. This effect stacks.
  • Deal 3/4/5% more Fire DMG. This effect stacks.
  • Deal 3/4/5% more Frost DMG. This effect stacks.
  • Deal 3/4/5% more Reverb DMG. This effect stacks.
  • Deal 3/4/5% more Reverengy DMG. This effect stacks.
  • Deal 3/4/5% more Sonic DMG. This effect stacks.
  • Deal 3/4/5% more Lux DMG. This effect stacks.
  • Deal 3/4/5% more Psychic DMG. This effect stacks.
  • Increase DEF by 10/20/30. This effect stacks.
  • Increase Max HP by 1/2/3/4/5%. This effect stacks.
  • Increase DEF by 1/2/3/4/5%. This effect stacks.
  • Deal [Basic Attack] 5/10/15% faster. This effect stacks.
  • [Electrify], [Lightning], [Thunder] and [Bolt] dealt deal 5/6/7/8/9/10% more Lightning DMG. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt last 1 second longer. This effect stacks.
  • [Ignite], [Blaze], [Wildfire] and [Inferno] dealt deal 5/6/7/8/9/10% more burning DMG per second. This effect stacks.
  • [Flare] and [Detonate] dealt deal 10/15/20/25% more DMG. This effect stacks.
  • [Chill], [Freeze] and [Megafreeze] dealt last 1 second longer. This effect stacks.
  • [Stun] dealt lasts 1 second longer. This effect stacks.
  • [Fetter] and [Imprison] dealt last 1/2 seconds longer. This effect stacks.
  • [Curse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Confuse] dealt lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] dealt deals 20/30/40/50% more DMG. This effect stacks.
  • [Rend] inflicted by self lasts 1/2 seconds longer. This effect stacks.
  • [Scorch] inflicted by self triggers 1/2 more times. This effect stacks.
  • Self [Berserk] lasts 1/2 seconds longer. This effect stacks.
  • [Stun] taken lasts 0.5 seconds shorter. This effect stacks.
  • [Ignite] taken lasts 1/2 seconds shorter. This effect stacks.
  • [Chill] taken lasts 1/2 seconds shorter. This effect stacks.
  • Self [Block] lasts 1/2 seconds longer. This effect stacks.
  • Self [Shield] lasts 1/2/3 seconds longer. This effect stacks.
  • When self [Block] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When self [Invincible] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When self [Sleep] expires, heal self for 2/3% of Max HP. This effect stacks.
  • When taking lethal DMG, draw 1 card. This effect can be triggered only once.
  • For each card discarded, increase self DEF by 0.1/0.2/0.3%. This effect stacks.
  • Get a 2/3/4/5% chance to [Block] the incoming attack and nullify its DMG. The chance stacks.
  • When using self Blue cards, increase self DEF by 0.2/0.3/0.4/0.5%. This effect stacks.