Characters / Mundus Empire / Connor
Connor
CO

Connor

SSR
Faction
Mundus Empire
Position
Front-line
Role
Defense
Mundus - Freelance Mercenary

Connor is Livia's old acquaintance. According to both her and Livia, she was once an Empire soldier. She stands out among mercenaries with her outstanding skills and valiant bearing, and has earned a good reputation. Her chivalric demeanor makes it easy for people to trust her, and many Imperials with mercenary experience on the surface have been under her care. After encountering many experiences, Connor has had one thing in mind. How should she change for the happiness of those important to her?

Guard Control Buff Derive Physical Reverb
Stats
HP
84600
ATK
752
DEF
827
Hold the Line

Hold the Line

2Cost

Deal DMG once to the enemy and inflict [Stun] and [Chill].
Increase self DEF by 2%. This effect stacks.

DMG: 3000% (Physical).

Hold the Line II

Hold the Line II

2Cost

Deal DMG once to the target and inflict [Stun], [Chill] and [Frostbite].
Increase self DEF by 3%. This effect stacks.

DMG: 3000% (Physical).

Guardian Angel

Guardian Angel

3Cost

Grant all allies a [Shield], lasting 10 seconds. Its durability equals 1000% of Connor's DEF.

Guardian Angel II

Guardian Angel II

3Cost

Grant all allies a [Shield], lasting 10 seconds. Its durability equals 1000% of Connor's DEF.
Generate 1 [Earthquake] in your hand.
When the [Shield] granted by [Guardian Angel] is destroyed, each destroyed [Shield] deals DMG once to all enemies. The DMG equals 1000% of Connor's DEF.

Earthquake

Earthquake

1Cost

Detonate all [Shield] on the field. Each [Shield] deals DMG once to all enemies. The DMG equals 2000% of Connor's DEF.
Earthquake is [Wave].
This card is [Destroyed] when it leaves your hand.

DMG: 2000% (Reverb).

Shockwave

Shockwave

0Cost Neutral

Unleash a burst of gravity shockwave, inflicting [Stun] and [Corrupt] to all enemies.
Increase the DMG of the next Red card by 50%. This effect stacks.
This card is [Destroyed] when it leaves your hand.

Colossal Array

Colossal Array

3Cost Ultimate

Requirement Cooldown: 20 seconds. For each [Shield] generated, reduce the cooldown by 3 seconds.

Transform all [Hold the Line] to [Hold the Line II].
Increase all allies' ATK and DEF by 5%.
Afterward, [Colossal Array] transforms to [Colossal Array II].

Colossal Array II

Colossal Array II

4Cost

Requirement Cooldown: 25 seconds. For each [Shield] generated, reduce the cooldown by 3 seconds.

Transform all [Guardian Angel] into [Guardian Angel II].
Increase all allies' ATK and DEF by 5%.
Afterward, [Colossal Array II] transforms to [Nova Impact].

Nova Impact

Nova Impact

5Cost

Requirement Cooldown: 30 seconds. For each [Shield] generated, reduce the cooldown by 3 seconds. For each Red card used, reduce the cooldown by 6 seconds.

Release Nova Impact, dealing DMG to nearby enemies over 4 hits and inflicting [Corrupt].
Nova Impact is [Wave].

DMG: [Nova Impact] 4000% (Reverb).