Characters / Night Chains / Cecil
Cecil
CE

Cecil

SR
Faction
Night Chains
Position
Back-line
Role
Healing
Night Chains Researcher

As a calm and firm researcher, Cecil has a innately acute sense of smell and a great interest in studying scents since young. After joining Night Chains, her research has achieved considerable success. While it isn't tough to approach Cecil, you'll definitely face her disdain if you've come into contact with something pungent. Long-time Night Chains members also agree: when Cecil shows particular interest and closeness to someone, that person should be on guard.

Control Buff Debuff Derive Physical
Stats
HP
67680
ATK
723
DEF
639
Healing Syringe

Healing Syringe

3Cost

Shoot a [Healing Syringe] to an ally, healing them for 40% of Max HP and increasing their DEF by 3%. This effect stacks.

Scorching Syringe

Scorching Syringe

3Cost

Shoot a [Scorching Syringe] to an enemy, dealing DMG once, inflicting [Stun] and [Scorch], and reducing their ATK by 2%. This effect stacks.

DMG: 4500% (Physical).

Confusing Bomb

Confusing Bomb

5Cost Ultimate

Requirement Cooldown: 30 seconds. When inflicting [Scorch], reduce the cooldown by 5 seconds.

Detonate a [Confusing Bomb], dealing DMG to all enemies over 5 hits, inflicting [Confuse], and reducing their DEF by 3%. This effect stacks.
Afterward, generate 1 [Scorched Ember] in your hand.

DMG: 2500% (Physical) per hit.

"Scorched Ember"

"Scorched Ember"

0Cost

It is not merely the lingering aroma that dances upon your senses, but also the captivating allure of the sweet intoxication.
This card is [Destroyed] when it leaves your hand.